This webinar is part of our series on ‘citizen engagement in smart cities‘. Watch the previous recordings on our YouTube channel.
Wednesday 7 June
11:00 – 12:00 CEST (Brussels time)
WATCH THE RECORDING
Part 1 : ChArGED, ‘Gamification for energy efficiency’
Part 2 : EMPOWER ‘Rewarding Change’ & hackAIR, ‘raising citizens’ awareness on air quality’
‘Gamification’ indicates “the application of game-design elements and game principles in non-game contexts”. It involves using elements such as badges and rewards, challenges and leader-boards as well as the ability to ‘level-up’ and/or use an avatar.
Objectives range from raising awareness to motivating users to change their behaviours or engaging them to play a more active role in their environment.
This webinar will present three EU-funded projects using game features to support a shift in urban behaviours towards more sustainable and liveable cities.
hackAIR
hackAIR is developing an open technology platform for ‘citizen observatories’ on air quality. The project aims to raise collective awareness about the daily levels of human exposure to air pollution, an environmental issue with serious health and lifespan implications. Community-driven data sources are expected to complement official data.
A citizen engagement strategy is being developed by VUB, the research partner, including co-creation workshops from the early stages.
Speaker: Gavin McCrory (Smart City researcher, imec-SMIT-Vrike Universiteit Brussel)
Download the presentation here.
Website: www.hackair.eu
EMPOWER
EMPOWER aims to reduce use of conventionally fuelled vehicles (CFV) in cities by fundamentally changing people’s mobility behaviour. Citizens are encouraged to use more sustainable modes of transport through personalised positive incentives made available via a smartphone app.
Implementation of EMPOWER in the city of Enschede is part of a broader attempt to stimulate cycling.
Speaker: Marcel Meeuwissen (Senior advisor Smart Mobility and Cities, Municipality of Enschede)
Download the presentation here.
Website: http://empowerproject.eu
ChArGED
ChArGED (CleAnweb Gamified Energy Disaggregation) addresses the energy consumption in public buildings by using smart sensors and IoT-enabled devices. ChArGED gamified application aims to reduce inefficient consumption and thus improve the predictability of baseline energy spending.
Three pilot-sites are testing the app: the Catalan Energy Institute (ICAEN) in Barcelona, the General Secretariat of the Municipality of Athens and the Musée National d’Histoire et d’Art (MNHA) of Luxembourg.
Speaker: Stavros Lounis (Researcher and Director of Gamifico Ltd., Greece)
Download the presentation here.
Website: http://www.charged-project.eu